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  1. 1

    IMPORTANT: Mafia Rules

    then you write it into the rules as such, yes. by all means, write in a "extensions given at GM discretion" or a "extensions for votes except at GM discretion" -- the important thing is that once you've written the rules, you don't violate them. clarifying the rules, answering questions on the...
  2. 1

    IMPORTANT: Mafia Rules

    but that would be breaking the rules one sets unpredictably, and that is a horrible thing to do. don't do that.
  3. 1

    IMPORTANT: Mafia Rules

    if the town's votes are arranged such that a malicious agent can cast a tiebreaker vote at the end of the day, that is a problem in the town's cooperation. it also pretty much exposes the person who broke the tie as anti-town. I see no problem.
  4. 1

    IMPORTANT: Mafia Rules

    well, that's only a problem if the relevant player is on the edge of lynch, which, if they've claimed, they shouldn't be at; and if they haven't claimed, whoever wants to lynch them shouldn't know that, either. and in any case, stealth-lynch is pretty much obvious anti-town.
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